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--[ about the applets. ]--
All of theese applets are freeware (not to be confused with public domain). If you
would like to have the .class-files and some instructions on how to use them,
e-mail me, and I'll send it to you.
If you're really nice, I might even show you the .java if you ask nicelly. ;)
--[ dungeoncrawl. ]--
DungeonCrawl is an applet I did just to test a few "2.5D" optimizations
I thought of. It worked pretty well, so I started making a new graphics-engine in
pascal based on this engine.
[Show me]
--[ explorer. ]--
Umm.. I really don't know how to explain this.. It's an infinitly zooming
map-thingie. Pseudo-fractals. Umm..
[Show me]
--[ fire. ]--
Now, this is pretty neat. It's not the best looking fire out there, and probably
not even close to being the fastest one either, but I still think it's neat. ;)
[Show me]
--[ hlmenu. ]--
This is probably the most advanced applet I've ever made. It's a parsed treeview link-
gizmo-thingie.
The original version was just a normal menu where the options lit up as you moved
the mouse over them, like the menus in half-life. Thus the name "hlmenu".
Oooh. Brainy.
[Show me]
--[ pong. ]--
I coulnd't resist.
[Show me]
--[ mince. ]--
MinCE (don't ask) is a minesweeper-clone. The first 100% event-driven applet I
ever did. It's pretty solid. And slow.
[Show me]
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